The proposed experience aims at highlighting the archival material, at the essential emotional involvement of the visitor with it, but also at the evaluation of whether and to what extent it varies – intensified or not – when the visitor’s contact with the work of art is followed by the knowledge of historical and socio-political becoming in which it developed. This knowledge is valuable at a research level for musicologists, museologists, librarians, and other Library researchers. Therefore, the proposed experience looks forward to being structured around three main axes (Figure 1), which will succeed each other in time:
Initial impression of the visitor’s emotions
This first stage corresponds to the visitor’s arrival at the Library and aims to capture their perception and emotions during the initial listening of a musical work, possibly ignoring details about the artist’s life and the historical and socio-political context.
Substantial involvement with the project
The second stage aims at the use of technological means(e.g. smart mobile devices), in combination with audiovisual material concerning the composer, in an interactive and collaborative digital storytelling experience.
Ultimate emotion capture
The last section is the epilogue of the experience and works in addition to the previous two levels. Having now received a complete picture of the artist’s life and work, as well as the historical and social context of his time.
1. Immersive Virtual Reality Experience. The user tags the music track and their profile is recorded.
2. Collaborative mobile experience – The user interacts with the archival material and gets to know the creator.
3. Immersive Virtual Reality Experience – The user re-interacts with the piece of music.
The ultimate goal of the process is to highlight the life and work of a great composer, to enhance the recreational and educational dimensions of visiting a cultural heritage site, as well as to draw conclusions about the influence it causes on the psyche and perceptions of those involved.